Virtual Ability
When we talk about teaching in virtual worlds, we’re not just talking  about an extension of classroom practices in a virtual setting, but  adopting a completely different paradigm and approach to instruction.  One important consideration that can’t be overlooked is how the students  react in the virtual setting; the teacher must be aware of and  sensitive to their needs.
It can be astonishing to some to learn that accessibility is a very real issue in virtual worlds. The Virtual Ability Island in Second Life illustrates how different people with different  disabilities react to the virtual world setting. In some cases, citizens  who are wheelchair-bound in real life are not comfortable walking  around in the virtual world setting, and may opt to roll around in a  modeled wheelchair instead. It’s remarkable how some people identify  themselves in certain ways, and these aspects become an integral part of  their self-image.
In other cases, virtual worlds are able to break down the barriers some  feel in the real world. Those with speech impediments may find it easier  to communicate through typing. Different assistive tools available on  the computer can ease the transition into a virtual world setting, and  provide a level of comfort that facilitates an improved learning  experience for the student. Some of these may include speech recognition  software, text-to-speech applications, and alternative user interfaces.
Virtual worlds are a fairly new technology for educators. Best practices  are constantly being developed, studied, analyzed, evaluated, and  revised, and the sophistication of this technology will only increase  with time. As with any technology, it is evolving and changing rapidly,  and the greatest challenge will likely be trying to keep up with the  latest advances. It is ultimately the teacher’s responsibility to be  aware of their students’ unique needs and tailor instructional measures  to provide the optimal experience for the learners.


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